dont, know weather this has been thought of before, but here goes
my idea for a combat scenarios/gameplay is to have transport ships attually transport something for the battleships and have an impact on the overall battle.
the game would need two teams, lets say red and blue or autobots and decepicons, whatever you like. it also needs a home port for each side were it's a no fire zone for safety and be big enough for several people/captains to be taking their ships in and out without falling over each other. the game would start with the transports of each side on opposite sides of the pond/battlefield or umm.. battlelake and then a wisle blows or someone shouts 'game start', then the transports must get to their home port as fast as posible were on arrival the battleship captians would take out the transports load of ballbearings and load there guns and then try to sink the all the enemy's ships.
now i can tell what your thinking, the extra BB's will upset the waterline markings/measurement, so perhaps instead of a load of BB's just have the transports 'worth' a certain amount of BB's but still have the feel that they are carring something, then when they reach homeport they just have to do a normal convoy run around an island that is near enemy teritory and return back to port without sinking and each succesful run would score ammo pionts.
i dont know if this is a good idea or not but, if one side has had all their transports sunk, they could de-arm one battleship to take the spot of a convoy, now these would be worth alot more BBs pionts then the convoy ships, sort of a last horah, where its all or nothing as one side try to protect their last hope of getting back in the game and if succsesful they may be able to turn the tide of battle as they could arm all or almost all of their battleships.
i think this type of game would add more of team work aspect to the game, say if you are an armed ship you would have to decide to protect your convoys because they supply you with ammo or go after the battleships,furthermore it would add some tactics aswell for example do we attack the enemies transports and cut off their supply of ammo, or do we go after the battleships that may have run out of ammo but leave the transports. another tactic would be the decision as a group of which ship to load up first with BB's or wich ship to arm to full capacity with BB's and act as a disration wile the covoys work to arm the rest of their fleet to capacity.
lastly the game would end when either one side has run out of ammo and no way to score more BBs through convoy runs, or if all the battle ships on one side have been sunk.
again, if this sort of game has already been thought of or tried and proven not to work in practice please disregard the above
the reason why i posted this game idea is to suggest a way of giving the transports a more important role in combat and if they have a more important role, it may seem more attractive to newcomers to the hobby to get involved for a realitivly low cost but have the all the fun of an intense combat game where they have and effect on the overall battle, like i said before.