Elements of a Scenario
Last Post 26 Feb 2007 03:48 PM by JustinScott. 1 Replies.
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JohnmCA72User is Offline
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26 Feb 2007 01:54 PM
I think that it's important to document the special rules of scenarios, so that they can be used again in the future or shared among clubs - especially those that turn out to be fun! It's hard to remember everything, so if the necessary details are recorded & stored, a good scenario can be reused or modified later.

Here's what I'd consider to be the basics:

Name: Give it a name that's fun & makes sense.
Teams: Identify the teams (i.e. Allied vs. Axis (Neutral? interesting possibilities...); Blue vs. Red; etc.) & their makeup.
Scene/Layout: Identify "terrain" such as ports, boundaries, etc.
Time Limit: If there is one.
Objectives: By team, what each needs to do in order to win.
Description/Background: Any sort of description that "sets the stage" for the action & adds to the fun.

JM
JustinScottUser is Offline
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26 Feb 2007 03:48 PM
Good post, making into a sticky.
Cheers,
jks
DKM Tirpitz
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