quote:
Originally posted by JustinScott
remote viewing
why
to record the event from the boat's view point, without having an onboard recorder
why
to place it on youtube & to reduce the amount of electronics on the boat
why
to bring attention to the hobby & to reduce potential loss & size and weight considerations
why
to bring more people to the hobby & to save cost & to have a feasible ship design
why
to have more friends to play with & to have more money to apply elsewhere & to be able to fight
Wow, that got out of hand.
Yeah, that can happen, especially when you try to jump to the end so quickly. The point isn't to try to blow through the exercise fast, it's to thoroughly consider why we're wanting to do a thing. But I didn't state that up front, so that's my fault.
I was also hoping that this would be a group effort, with several points of view represented at each stage.
This particular collection illustrates how problem/solution chains can "branch". A given problem may have many possible solutions. Also, it can be a real plus if a solution can address multiple problems. All the possibilities can
really get out of hand if it's not organized. It's a lot like keeping topics in threads on this forum. Imagine if there weren't topics, & all postings were just lumped together. Even with the topical organization, it's a challenge sometimes to keep it all straight. That's another reason to go slow, 1 "level" at a time.
It's a good idea to validate chains of cause/effect, problem/solution, etc., too. The easiest way to do this is to retrace the chain "forward". Everything should make sense regardless of which way we "read" the chain. In other words, if your lower-level problem objectives are well stated, it should be reasonable to follow the logic forward & reach the same solution(s) as we started with. So, let's work the chain forward & see where it goes.
We need to decide whether or not ALL of the low-level problems are mutually inter-dependent. That is, must we try to solve ALL of them together, or is it OK to try to solve EACH of them individually? Whatever choice we make, we should apply at all levels. Making them inter-dependent is going to simplify the process considerably. "To have more money to apply elsewhere" could go in a lot of different directions, for example. Normally, I'd probably want to consider each low-level problem separately, but for the sake of simplicity let's assume that they're all inter-dependent.
So: Can we logically start with "to have more friends to play with
& to have more money to apply elsewhere
& to be able to fight", through each successive level, & end up with "remote viewing"?
I'm having a hard time making it work. Most of the problem, I think, is because the terms are very loosely stated. That's largely a function of trying to blow through the process too quickly. Once an incomplete definition is accepted at any level, any subsequent reference to it is going to be flawed, even if it happens to be well-defined itself.
Example of a loosely-defined problem/objective: "To have more friends to play with" as a low-level objective. What, exactly, does that mean? How might I know if I've solved/achieved it? Is 1 more enough? If I have 4 friends now, would a 5th satisfy the objective? Since it says "friends" (plural), maybe that means 2. Assuming some project is taken on eventually, to try to achieve the objective of having 2 more friends to play with, at some point decisions will need to be made regarding cost-effectiveness. This might be a lot of work & cost a lot of money, just to get 2 more people involved.
I hope everybody can see where I'm trying to go with this.
Let's see if we can back up a bit & pick this apart 1 level at a time. We might want to further define our top-level solution: Remote viewing. Are we all clear on exactly
that means? To me, I'm thinking something along the lines of being able to see (i.e. visually; what about audio or other means of communication?) a battle without actually having to attend one.
I'll pick 1st. Others, feel free to join in as well.
Q: Why remote viewing?
A: To record the event from the boat's viewpoint, without having an onboard recorder.
Here are problems that I see with the answer:
1. Where does "record" come from? How do we get from "record the event" as a problem to "remote viewing" as a solution? That seems backwards, to me. I don't see how something could get recorded, without having been viewed/viewable 1st.
2. "...from the boat's viewpoint" also doesn't follow, as a problem for which "remote viewing" is a viable solution. A big part of the problem might be with where we're starting. Although the name of this topic is "Web-Based Control", the link from there to "remote viewing" may not be as well-defined as it should be. There isn't a good, logical path leading from "...from the boat's viewpoint" through "remote viewing" to "web-based control". I think we need to fix that. "Web-based control" is the ultimate end solution to whatever our TBD collection of lower-level problems ends up being. I think maybe we should restart there.
3. "...without having an onboard recorder", again, is a problem that I don't see being solved by "remote viewing".
So, let's reset & start over again. The top-level solution (or event, if we were doing a RCA trying to find the cause of a plane crash, etc.) is: Web-based control. Does that need more work? Are we all clear & in agreement in terms of what's being controlled & what "remote" means? We might expand it to say control of a warship in a combat game, as well as include an action verb such as "provide", "allow", etc. The top-level question then becomes:
Why (provide) web-based control of a warship in a combat game?Let's see how thoroughly we can answer this 1 question before going any further. We're in no hurry to get to the "bottom", so let's take our time. We've got all winter, at least. It's not like trying to be 1st to answer a trivia question; there's no "prize" for answering quickly. There are no "right" answers, either, but there is a proper methodology. No cutting corners. Instead of trying to do less, let's try to do more. Words are free, so feel free to use as many of them as we need to make sure we're expressing ourselves thoroughly & precisely. What we really want to do is to shake out a lot of different possibilities, in the hope that some of this might turn into ideas for people to develop later. Some things may seem obvious, but let's try not to assume anything. I've got my own ideas where this might lead, & I'm sure plenty of others do, too. But I don't want to just list my own predetermined conclusions, or anyone else's for that matter. I'm hoping that some people will be stimulated to think in some new ways, not just regurgitate what we think we already know. This is a voyage of discovery, after all, & we're not going to discover much if we think we've already seen everything.
JM